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  • Story
  • Island Map
  • Rules and How to Play


  • Survivors Found
  • Survivors Lost
  • Survivors
    • Chris Barns
    • Jeramy Noland
    • Lamar Scott
    • Nathan Vance
    • Sammy Girmay
    • Semere Girmay



Originally I had it panned out for different turn orders. I spent hours spanning out turn orders for mulitple people with multiple speeds with many different numbers of members and enemies. I realized though that there was a couple of problems with consistancy and my concept of 'real time' action. So here's how the game is going to work.


[Me] The Survivor rounds the hallway in the building, as he does he immediately spots a Zombie down the end of the hall, banging on a door; completely unaware of The Survivor's presence. (You're not noticed, the Zombie's pretty much stationary, ~30 feet away) Survivor, Survivor, Enemy, Survivor, Enemy, Survivor/Enemy, Enemy, Survivor, Survivor.
["You"] The Survivor readies his gun, aiming at the Zombie's head for a few seconds before firing. (Ready/Aim, Called Shot- Head:Temple)
[Me] The Survivor takes him time aiming steadily at the Zombie, he takes a deep breath as he squeezes the trigger. The Zombie slowly turns his head looking at The Survivor as blood dribbles down his arm. The Zombie groans as he begins staggering down the hall at The Survivor.
[“You”] The Survivor continues firing at the Zombie trying to place a round in its head hoping to drop it as quickly as possible. (Fire 2 Shots: High)
[Me] The Zombie waves back and Forth while pacing at The Survivor, one of the shits hit him in the left shoulder as he continues on as if nothing happened. The other shot flies past his head as the Zombie continues. The closer the Zombie gets the more he begins to pick up his pace. (He’s only a few feet in front of you.) (Commit your action for your next move)
[“You”] The Survivor points his gun down firing off two more rounds. (Fire 2 Shots: Low)
[Me] The Zombie takes a shot to his right thigh and another to his left shin as he falls forwards reaching out with both hands. (‘Reach’)
[“You”] The Survivor attempts to jump back. (Dodge)
[“Me”] The Zombie scratches The Survivor’s left arm from his forearm to his wrist, ripping away flesh as his arm immediately begins bleeding. The Survivor jerks back shielding his arm as the Zombie hits the ground and reaches out for The Survivor’s leg. (‘Grab’)
[“You”] As the Zombie reaches out to grab The Survivor’s leg, he aims his gun at the Zombie’s head squeezing the trigger. (Aim+, Called Shot:Back of the Head)
[Me] The back of the Zombie’s head shatters as blood leaks out over the rug as the Zombie immediately falls limp except for a death grip on The Survivor’s pant leg. (Your heart is racing and your body shaking as your wound throbs in pain. You begin hyperventilating.)
[“You”] The Survivor puts his gun in his holster as he quickly jerks his leg back before backing up to the hall wall below sliding down it. Breathing heavily, The Survivor pulls a hanker-chief out of his pocket wrapping it around his wound and tying it off tightly, “Aawww –FUCK ME…” The Survivor leans his head back hitting it again the wall behind him, “… this is not good…”


Not always on your run with you be actually swinging something or firing something. In fact… not ways will you have these weapons at the ready, or loaded for that matter. This RPG is something that I am going to try to make as 'realistic' as possible, this includes reloading, putting a weapon away and pulling another out, digging into your pack to get something, what ever. When role-playing, I expect you to cover everything –I am not going to assume anything. I am also not going to remind you of much of anything.

Weapon to the Ready - This instance is going to depend on you. If you’re walking around with a weapon in your hand, it's already Readied. BUT remember, some actions require you to put your weapon away. I WILL expect you to do so. (I.E. you're pushing a dresser against the door -chances are your putting you gun in your pants/holster)

Reloading – This instance is also based on the weapon. If the weapon has a clip, then the action will only take you around 2 seconds. Of course if your character is trained and skilled in exchanging a clip it may take less time. Also, some weapons require more time to reload, or can only have so much reloaded in a certain amount of time; for instance, you’re using a shotgun. With a shotgun you have to load shell after shell into the gun. This requires more time to reload. For this instance you might only be able to load one shell in one second as long as you don’t drop any. NOW don’t forget, if you have a box of bullets and a clip –they don’t refill themselves. Putting bullets in a clip can take a bit unless you’re only trying to load one or two in the gun just to get a few more shots off.

Running – Now, running doesn’t always imply away. This can be done to chase down something, or to get away if you have to. Running itself doesn’t technically take action. THOUGH -it does affect it. If you’re running or even moving in general while firing your accuracy will pay for it. Now… if you’re trying to hall ass, you’ll be incapable of firing. If you REALLY want to try, you’re more than welcome to, but you’ll more than likely just be wasting ammo.

Misc. Actions – Ask me about it and I’ll let you know. I’ll put your character and the environment/situation in mind and let you know. The more you use your head, the better off you’ll be.

Email: PrinceVegeta137@gmail.com